Hire iOS App Developers
Apple controls the route to your users. Every release passes through code signing, App Store Connect and App Review, and each year brings a new iOS version and a newer Xcode that submissions must be built with. An iOS developer has to be good at Swift and just as good at that process.
The engineer we assign works inside your Apple Developer team, your repository and your ticket board, and takes direction from you. We employ them, provide the Mac and the test devices, and arrange cover when they are away.

iPhone and iPad work we take on
These six areas cover the usual run of iOS requests. A job that sits between two of them is normal.
SwiftUI features
New screens in SwiftUI with state kept in observable models and navigation stacks that accept deep links. Dynamic Type and VoiceOver are checked as part of the work, not after it.
UIKit and Objective-C maintenance
Plenty of earning apps still rest on view controllers, storyboards and Objective-C. We keep them working, add Swift alongside through a bridging header, and host SwiftUI views inside UIKit where a rewrite cannot be justified.
Moving to Swift concurrency
Replacing completion handlers and dispatch queues with async/await and actors, then switching on strict concurrency checking one module at a time so that data races become compiler errors instead of rare crashes.
In-app purchases and subscriptions
StoreKit 2 purchase flows, transaction checks on your server, App Store Server Notifications, restore, refunds and billing grace periods, plus the sandbox testing each of those needs.
Signing, release and review
Certificates, provisioning profiles, privacy manifests, TestFlight groups and phased release. When App Review rejects a build we read the guideline cited, make the change and answer the reviewer.
Widgets, notifications and extensions
WidgetKit widgets, Live Activities, push notifications with a service extension, share extensions and App Intents for Siri and Shortcuts. Each runs in its own process with a tight memory limit.
Frameworks an iOS engineer works with
Apple supplies most of the toolkit, and it changes every June. The list below is what current iOS work normally touches.
- Languages & UI
- SwiftObjective-CSwiftUIUIKit
- Apple frameworks
- StoreKit 2WidgetKitApp IntentsMapKitAVFoundationHealthKit
- Data & network
- URLSessionCodableCore DataSwiftDataKeychainCloudKit
- Testing
- XCTestSwift TestingXCUITestInstruments
- Dependencies
- Swift Package ManagerCocoaPods
- Release
- XcodeTestFlightApp Store ConnectFastlaneXcode CloudGitHub Actions
Picking the seniority of an iOS developer
Ask how the person would cope with a rejected build on the day of a launch. The answer tells you which level the work needs.
Junior
Implements views from a design file, adds fields to existing models, writes unit tests for code someone else structured. Needs guidance on signing and release.
Choose when: your own iOS lead reviews the code and runs the releases.
Mid-level
Delivers a feature complete with tests, accessibility and a TestFlight build. Comfortable in both SwiftUI and UIKit, and knows where each one falls short.
Choose when: the project has clear tickets and an architecture that is already decided.
Senior
Sets the module structure and the concurrency model, plans OS and Xcode upgrades, handles App Review disputes, and can untangle an app inherited without documentation.
Choose when: you have no iOS specialist in-house, or the app carries payments, health data or a large user base.
Starting work on your iOS app
Outline the app and the task
Tell us the deployment target, whether the interface is SwiftUI or UIKit, how dependencies are managed, and what you want changed. A TestFlight invitation is a useful extra.
Talk to a named developer
We send details of one iOS engineer and arrange a call between the two of you. Should the fit be poor, we put forward somebody else.
Begin with a limited piece
Choose one screen, one bug or one extension as the opening task. You judge the code and the communication on real work before extending.
Keep a steady routine
The developer uses your tracker and your Apple team. A summary of finished and blocked items reaches you every week, and we invoice once a month.
The cost of an iOS developer
Our rates are published. Pick the role and move the sliders for an indicative budget.
Rate card
| Role | Hourly | Monthly* |
|---|---|---|
| Frontend / WordPress | AED 110 | AED 17,600 |
| Backend / API | AED 118 | AED 18,880 |
| Full-stack | AED 129 | AED 20,640 |
| Mobile (React Native / Flutter) | AED 129 | AED 20,640 |
| DevOps / Cloud | AED 147 | AED 23,520 |
| AI / Automation engineer | AED 165 | AED 26,400 |
| QA / Test engineer | AED 92 | AED 14,720 |
| UI / UX design | AED 103 | AED 16,480 |
*160 hrs/month full-time. Rates are indicative for planning, in UAE dirhams (converted from our US-dollar rates at the fixed peg of 3.6725), before VAT where applicable, and depend on seniority, contract length and timezone overlap. Longer engagements and multi-role teams are discounted — ask.
Does this arrangement match your iOS plans?
We are a good choice when
- You release to the App Store regularly and want the same engineer each time.
- Your Android side is staffed and the iOS side is the gap.
- You prefer direct calls with the developer over messages passed through a coordinator.
- You are an agency delivering iOS builds to your own clients.
Look elsewhere when
- The task is an hour or two and will not recur.
- Company policy forbids adding outside people to your Apple Developer team.
- You need a firm price while the design is still unfinished.
- The role requires daily presence at your office.
iOS hiring questions, answered
SwiftUI or UIKit: which do you use?
Both. New screens are usually written in SwiftUI, while UIKit remains the better choice for some complex collection layouts and for older deployment targets. The two mix in one app without difficulty.
We still use CocoaPods. Should we change?
CocoaPods is in maintenance mode and its maintainers have announced that the central spec repository will become read-only. Existing builds continue to work, but most libraries now publish Swift packages. We move dependencies across in small groups and keep the app building after each one.
Which iOS versions should the app support?
That depends on your users, so we start from your analytics. Supporting the current release and the two before it is a common policy, and dropping an old version is often what makes newer SwiftUI features available.
Who holds the certificates and the App Store account?
You do. The developer is invited to your team with a role that fits the work, and distribution signing can be left to Xcode Cloud or your CI so that no private key sits on a personal laptop.
Can the developer keep hours that suit us?
The working day follows India time. Shared hours with the Gulf, Europe and Australia fall naturally inside it; for North and South America we fix a daily window for calls and handle the remainder in writing.
How do we end the engagement?
It runs month to month. Let us know before a new month starts, and the developer finishes or hands over open tickets with written notes.
Send a few lines about the iOS app
Say what the app does, which iOS version it targets, and what you need built or repaired. We reply within one business day.
